Stand on the platform and pull the lever to return to the outside world. Kill all the Krugs in this tower, then go over and shoot the red barrel so you can open the Glitterdelve Pass. Go through and talk to the guards to complete the quest. At this point you may want to head back into Stonebridge to collect another character to join your party, or you can just head down the path into a camp. Buy anything you feel you need here, then talk to Gloern and get him to join your party.
You will also receive the quest to Rescue Torg. Follow the railway tracks to enter the mines. In the first level of the mines, look out for more of those red barrels, as shooting them will reveal secret passages some containing large scorpions. Clear the whole area, then find the room with 2 large elevators, and use one of them to go down. Clear the immediate vicinity, then enter the water and kill the Mine Worm that is burrowing out of the ground.
Continue up some stairs, then along a ridge until you see a pair of moving platforms. Get your team across using the first platform, then battle the monsters here. Now use the second platform to get down to a lower level. Follow the tracks to the west, then turn left at the fork and enter a large tavern-like room.
Clear all the enemies here and in the adjoining barracks and forge, then return to the fork and take the other path. Go up the slope and around a few corners. When you pass beneath an archway, shoot the red barrels to the left to destroy the scorpions and giant moths here. Go down the passage you have revealed and kill the Mine Worm, then be careful as you are about to be ambushed by a large group of Darklings.
Once they are dead, return to the main path and follow it to find another large battle with 3 scorpions and a Rock Beast. Continue through this series of rooms to find 3 more moving platforms you must use to get down to another lower level.
Kill the Krugs along with their Krug Commander down here, and pick up the Cutter he drops. Proceed along the corridor and you will find a series of elevators down to rooms with monsters and treasure. The second one on the right leads down to Gloern's brother, Torg. Talk to him to complete an earlier quest, and to receive a new quest to Report Torg's Findings. You will also be given a nice amulet of dexterity.
Go back up and head to the end of the passage, then get everyone on the large elevator and use it to get outside. Kill the Klaw just outside, then head up the mountain and kill a group of 5 more of them. Now start to head down the path toward Glacern, and tackle a pack of White Wolves. Follow the signs and the path further up the mountain, and you will eventually be attacked by a Furok.
If you look carefully off the path to the left you will see an ice cave where you can explore further and kill more of these creatures.
Exit the cave again and follow the path until you reach a new encampment. Talk to the guards, then open the gate. Enter the first building on the left, which is the Lucky Hurgiss Inn.
Speak to everyone here, but most importantly Ibsen Yamas, Overseer. Talk to him several times to solve 2 quests and get two more, Quest for Merik and Reinforce Fortress Kroth.
You may also want to recruit one or both of the characters here. Go outside and buy some weapons and armor, then talk to the blacksmith in the same building to get the Homeless Blacksmith quest. Next enter the oddly-shaped building and buy some spells and potions. Speak to Ardun in here and you will get the Book Return quest. Now return to the tower near where you entered Glacern and use the winch to call the lift down.
Stand on it and go up, then talk to the guard, who will gladly hand over one of the books. Go back down and speak to Elio, in the building just northeast from the Magicatorium to get the other book. Now return to Ardun and the quest is completed. Go to the building up the stairs to the north and talk to Ada to complete the quest from her sister in Stonebridge.
Back outside, head into the cellar beneath the house and explore the caverns for some more experience. Now go out through the large doors leaving the town. Follow the obvious path through the icy mountains, and you will face a large battle with some Braak Mages, before crossing over a bridge.
Keep going straight past the bridge and you will find Orlov's house. Enter the cellar beneath it and clear it of monsters to complete the blacksmith's quest.
Return to the surface and keep following the path until you reach a fork. Explore the small dungeon you find to the right, then return to the surface and continue. There is a mana shrine where you can pause quickly to fill up everyone's mana and battle more wandering monsters, then continue along your path. There is another narrow optional area to the east of the path coming up, and you will eventually find to Ice Warriors to kill.
Just beyond them is a large door leading into the next area. Once you have made it through this, start exploring straight ahead.
Keep fighting until you are attacked by Ice Warriors that explode from blocks of ice. Around here, start looking for a slope up to the northeast, and follow this path to the outside world, and back into another cave. Step on the pressure plate in the shrine here, then return back to the main path. Continue until you have passed through a low cave entrance, then look to the right for another narrow passage.
Follow this to again venture outside and stand on another shrine's pressure plate. Return to the main path once more and keep going.
Once you have descended a flight of stairs, turn immediately right and follow a narrow passage to reach outside again. If you have stepped on the previous two pressure plates, you can cross a pair of bridges to reach 3 chests containing nice items, 2 inside another shrine and one just outside.
Return inside when you are done here. Back in the caverns, kill the Frost Mage and heaps of other monsters, then make good use of the Life Shrine. Continue along killing more enemies, including a Frost Drake, and you will eventually reach an ice crystal in the middle of a large cave. Break this to free Merik and complete a quest, then be given the quest for Merik's Staff. Accept Merik into your party if you have room, then continue on. Battle another Frost Drake before exiting the caverns and returning to the mountain path.
Follow this for a short while to reach Jeriah's Trading Post. Stock up with weapons and other items here, then continue along the path to reach a cave. Enter this cave and look out for the Teal Shards, which spring to life as you pass them.
There are a whole range of other new enemies here, including Dark Lungers, Slargs and Lectars. Keep following the obvious path, and charge up on the mana shrine to the left, then head down the stairs. Go south through the water and exit as soon as you can so you can fight off the enemy. Keep going and you will meet your first few Trogs. Go up the slope and across the narrow raised path, then into a very large cavern with heaps of Shards and Trogs. Clear this area, then proceed across more narrow paths to find a life shrine.
Backtrack a little and head off to the right, until you reach another fork. Go along the north path, and follow it to reach some stairs down into a smaller dungeon. This area contains pressure plates that are held down by gold - get all the gold, then drop 1 gold piece on each pressure plate to keep the doors open. Proceed right through, getting lots of gold and killing lots of Trogs, then locate several chests at the end, containing the Fury's Eye and some other nice items.
Now return to the fork and take the west passage. Follow a series of narrow passages to reach a signpost that points down a slope towards the Dark Forest. Go down and into some water, where you will find a Syrrus to kill, then battles a few large Purple Shards before going through the cave's exit. Follow the path through the Dark Forest until you come upon a camp nestled in a swamp. Speak to Razvan, the leader of this camp, in the first tent on the right, and he will give you the quest to Confront the Bandit Boss.
Enter the other tents to talk to the locals and purchase various items as needed. You can also recruit the archer Phaedriel at the far end of the camp.
Once you are done here, continue along the path through the forest, following signs towards the Eastern Swamp, killing all manner of monsters, trolls and klaws. The path will start to branch after a while - explore first to the southwest, going past a life shrine to find an area slightly raised that is filled with bandits.
Enter the large building and kill everyone inside, collecting some nice items from the chest here. Now return outside to the forest path and explore further to the north ignoring the fork that goes directly west for now. Battle through a large group of bandit archers and enter the cave here to find and kill the Bandit Boss. Loot his cave to get lots of gold and a few more items. Back outside, follow the path to the west to find a large swamp area. Before entering the swamp, follow the tree-line around to the west to find a small enclosed area, housing The Lost Witch.
Kill her and take the treasure from the chests in the corner. Now return outside and look around for a small bridge extending into the swamp.
Talk to the Azunite Scholar here to be given the Purify the Temple quest, and pick up the artifact you are offered. Enter the swamp on the bridge, and follow the bridges over the next few islands.
If you are feeling particularly adventurous, just explore the entire swamp, rather than sticking to the islands, as you will get a lot more battles this way. Assuming you are following bridges, watch out for the first Swamp Witches from the 3rd island onwards - kill them before attacking any other monsters that may be around, as they will just keep summoning more. Shortly afterwards, Hydracks will start popping out of the water, so be careful around them too. You will eventually reach a large cemetery, and a church in the middle.
Go inside and kill the Wretched Zombie, then touch the altar to complete the Scholar's quest from before. When you leave the church again, you will be surrounded by heaps of zombies, which will take some time to kill. There is a special chest there. You can break into the mountain and kill some Scorpions, if you want.
When you are done down there, return to where you first saw the fog and then head north. Keep going north to enter the Alpine Caverns.
The Alpine Caverns is a really nasty place to visit, even though it boasts some awesome scenery. These are either visible, or can pop out of the ground and walls at various points in your travels.
Aside from the Braak that you already know and love, there are only a few new enemies here. The most dangerous happen to be the Ice Mages, but not because they are personally strong. They do tend to summon other creatures to aid them, so make sure that you take them out before they call in too many reinforcements.
Take care of them as you usually do. The Ice Flies are the newest kind of enemy here - they come from small burrows in the ground. You can either kill all the flies as they emerge, or you can destroy their nest, killing all the flies that remain within it - it is up to you. Individually the flies are not dangerous, but in groups they can really annoying. After slaying them open the chest and then follow the eastern wall to the northeast.
If you follow the right path you will find your self outside again. Follow the sole path to get to a pressure plate. Step on it and then return to the chest. On the way you will have to fight a large Ice Warrior, the Frost Warrior.
Try to kill its companions before trying to deal with it. Getting rid of the smaller annoyances will make your life easier. Keep following the path until you come to a large skeleton. Head south from the skull to get back outside. Step on the pressure plate and then return to the skeleton. Go east and kill all the creatures at the bottom of the stairs. Then from the stairs go to south and then follow the narrow passage to the southwest. Open them and then return to the staircase. Go east now. Follow the winding path until you have to squeeze into a narrow crevice.
The area beyond is full of Ice Archer ambushes, as well as really large battles. Proceed slowly and with much caution. Shortly down the hallway there is a pair of side tunnels to explore. Down the western one there is a pack of Frostnids. Down the eastern one there is a Frost Drake, the toughest regular monster that you will ever have to fight.
I just charged at it and took it down really quickly. Merik never forgave the goblins for their plots or his entombment, and did not agree with King Konreid's decision in to grant their kind citizenship. This would eventually lead to a bitter disagreement with his own son, Gerhart. Gerhart moved to Stonebridge soon after the signing of the Goblin Treaties , and spent most of his time in the company of Goblins.
Merik eventually disowned him because of this, and unfortunately, the two never reconciled. The Grand Mage would eventually pass away an honored, but very sorrowful, man. His line continued on through his son Gerhart, who adopted the name 'Manx'. Reinhart Manx is one such descendant. It is possible that Merik is the man slain by the Shadowjumper in the opening cutscene of Dungeon Siege: Legends of Aranna.
The man in question is identical to Merik and shares his name in the data files, but there is no evidence ingame to suggest that it is him.
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